Inside Fallout, Gaming’s Most Surprising Television Success

The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it managed to capture multiple facets of the gamer's experience.

We followed vault-dweller Lucy, striving to act with integrity and discovering that the wasteland made that exceptionally challenging; Max, the militant faction rookie, who begins to question his organization's authority and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated wastes.

Setting the Stage for a New Chapter

The show's first season conclusion revealed crucial details about those responsible for the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unresolved for the upcoming chapter – and, this time, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are coming in with more eagerness and new expectations.”

The Mojave Beckons for Season Two

The new season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much enjoyable to translate into the show.”

In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its makers ensured physical models and locations were fabricated, reflecting the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”

Indeed, almost every element you see on-screen is practical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, with the help of the game developers behind the franchise. This common understanding for the world is clear in the end result.

The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This schedule will foster a new weekly discussion, a dynamic the team themselves are looking forward to witness.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”

Mckenzie Wilson
Mckenzie Wilson

Elena Voss is a freelance interior design writer with over a decade of experience in home office optimization.